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ArtOfWarfare
  • Member for 11 years, 4 months
  • Last seen more than 8 years ago
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About

Currently work as a Software Engineer at Ovitas in Burlington, MA. Previously worked as a Software Engineer at IBM in Littleton, MA, at Infino Systems in Cambridge, MA, and at Associated Environment Systems in Ayer, MA. Graduated from Northeastern University with a BS in Computer Engineering in April 2014.

Languages by approximate amount of time I've spent with each (last updated in December 2021):

  • Python / Boo: 14 years (work and personal)
  • Don't tell the other languages, but this is definitely my favorite one so far. Everything is so compact and easy to read. Plus I love that 90% of tools you need are packaged in the standard library and that the next 9% are easy to install with Pip. Writing that last 1% is easy.
  • Boo is Unity's variation on Python. It's compiled so includes more type safety than standard Python... it's compatible with Mono and .NET.
  • JavaScript / JQuery / UnityScript: 14 years (work and personal)
  • Unity will try telling you their language is JavaScript. It has enough changes that I generally refer to it as its own language, UnityScript. I've made some web games in it.
  • Java / Groovy: 13 years (work and personal)
  • I've made web apps, swing apps, and Android apps.
  • Objective-C: 7 years (work and personal)
  • Multiple apps on the iOS and Mac App stores.
  • I love that all arguments are named, but this language often ends up with unwieldy lines. I've yet to see any particularly good style conventions that are easy to read/write and compact for this language. @property, @(), @[], and @{} were a nice start, but the language still has a long way to go before it even competes in the same readability league as Python.
  • PL/SQL: 11 years (work and personal)
  • I've found that I have a knack for optimizing SQL scripts to run far quicker... in my experience, scripts tend to run slowly because people use join much more often than they should.
  • C/C++/C#: 6 years (work, school and personal)
  • I switched entirely to using C# in Unity after support for Boo was dropped a few years ago. The language has really grown on me - Microsoft clearly started with Java, stripped out a lot of legacy junk, and added in a lot of nicer new features. I'd love a job where I get to use it.
  • Played around with OGRE 3D (Object Oriented Graphics Rendering Engine) before settling on Unity, instead. Also, most class programming assignments called for C++.
  • Racket / Scheme / LISP: 1 year (school and personal)
  • I really like how consistent the syntax is. If anyone ever says they don't like these languages, they've either not tried it or they don't understand functional programming.
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